pctechguide.com

  • Home
  • Guides
  • Tutorials
  • Articles
  • Reviews
  • Glossary
  • Contact

PCI Audio Sound Cards

PCI audio chips started to emerge during 1996 and are either integrated on the motherboard or on a card in a PCI expansion slot. By mid-1998 a trend towards PCI cards providing enhanced features for both gaming and music applications had become firmly established. As greater demands are made on audio processing, traditional cards fall short due to the physical constraints of the ISA bus. The problem is bandwidth. In quantitative terms, while ISA’s theoretical maximum is a mere 8 MBps, the PCI bus can theoretically support data transfers as fast as 132 MBps. This limits audio to just 16 channels. Whilst this is enough for most games, for professional audio applications 32, or better still 64, channels are preferred. Some ISA cards implement proprietary technology to increase throughput, but it is in everyone’s best interests that the industry move towards a standard.

PCI-based cards deliver greater performance, offering the performance required by advanced features like mixing multiple audio streams and processing 3D positional streams. Due to high overheads inherent with ISA technology, it is estimated that up to 20% of a CPU’s capacity can be blocked when playing a 16-bit stereo sample at 44.1kHz. PCI significantly reduces the performance bottleneck, freeing up the CPU to focus on other tasks like 3D graphics, game logic, and game physics. Overall, PCI may be as much as 10 to 20 times as efficient as ISA for processing audio streams.

PCI support has been around since 1993, yet, despite the benefits it offers, it took a further 5 years for PCI audio to emerge in a serious way. There are a number of reasons for this:

  • a dearth of applications that demand high-performance audio
  • the technical difficulty of designing products that provide true Sound Blaster compatibility on the PCI bus and, until relatively recently
  • the high cost of early PCI audio chips.

Now, however, PCI sound cards are often less expensive than their ISA counterparts. This results partly from the speed and elegance of the PCI bus. An ISA sound card that includes wavetable synthesis typically includes 1MB to 4MB of expensive ROM to hold its wavetable synthesiser’s set of sample instrument sounds (often called a patch set or wave set). In contrast, many PCI cards eschew the ROM approach in favour of loading their patch sets into system RAM. The speed of the PCI bus enables this approach because it gives sound cards the ability to access the samples in system memory quickly.

An interesting feature of the new crop of PCI audio cards was their ability to provide real-mode DOS Sound Blaster compatibility for the huge number of DOS games still in existence. It’s significantly more complicated to provide this compatibility with a PCI bus-based audio card than with a PCI audio chip integrated on the motherboard. They also allow multiple speaker connection; soon it’ll be possible to add as many as eight speakers to a PC in a so-called 7.1 format (seven separate positional audio channels plus one subwoofer) – a capability provided by the Environmental Audio of the Sound Blaster Live! board which came to market in the summer of 1998.

While PCI audio was a huge advance, initially there was one serious problem that had be resolved to ensure that users didn’t encounter unpleasant experiences with their PCI audio subsystems. The problem was actually caused by certain graphics subsystems, yet it could affect the playback quality of the PCI audio subsystem. Some graphics drivers continually performed retries of data transfers to the graphics chip – where the data is transferred through, and buffered by, the system’s PCI chipset – during periods when the graphics chip was unable to accept data. Apparently, this behaviour enhanced graphics benchmark scores slightly, but it could also prevent other PCI bus devices from receiving their data through the chipset output buffers for a fairly lengthy period – long enough to cause an audible interruption of an audio stream.

Notwithstanding these problems, with Microsoft’s PC 98 specification calling for new systems to stop using ISA boards by January 1999, it was evident that ISA’s days were numbered.

  • How Do Computers Make Pictures?
  • Graphic Card Resolution
  • Graphic Card Colour Depth
  • Graphic Card Components
  • Graphic Card Memory
  • Graphic Card Driver Software
  • 3d Accelerated Graphic Cards
  • Graphic Card Geometry
  • 3D Rendering
  • FSAA Graphic Card Technology
  • Digital Graphic Cards
  • DVI Graphic Cards
  • HDCP Technology
  • Graphic Card HDMI Ports
  • Graphic Card Display Port
  • Unified Display Special Interest Group
  • DirectX
  • OpenGL technology
  • Direct3D
  • Talisman
  • Fahrenheit Graphic Cards
  • SLI Technology
  • CrossFire Graphic Cards

Filed Under: Sound Cards

Latest Articles

Guide to Learning Ruby in 2019

Ruby is currently one of the 10 most popular programming languages on the market. It is used in an estimated 2.7% of all websites, although this figure is growing year by year. First of all, I want to clarify that the reason for this article is not to convince you that Ruby is a better language … [Read More...]

Digital Camera Batteries: Types and How They Work

The fact is that a digital camera is a high drain device that uses up batteries at an alarming rate. Turning off the LCD display helps considerably as does running on AC power whenever possible - such as when … [Read More...]

Pentium “Deschutes”

A 333MHz incarnation of the Pentium II, codenamed Deschutes after a river that runs through Oregon, was announced at the start of 1998, with 400MHz and higher clock speeds planned for later in the year. The name Deschutes actually refers to two … [Read More...]

Everything You Need to Know About Sourcing Circuit Boards From U.S. Suppliers

In This Article This article includes: Why Source PCBs From the United States?How to Get a Quote From a U.S.-Based PCB ManufacturerThe Top U.S. … [Read More...]

Top Taplio Alternatives in 2025 : Why MagicPost Leads for LinkedIn Posting ?

LinkedIn has become a strong platform for professionals, creators, and businesses to establish authority, grow networks, and elicit engagement. Simple … [Read More...]

Shocking Cybercrime Statistics for 2025

People all over the world are becoming more concerned about cybercrime than ever. We have recently collected some statistics on this topic and … [Read More...]

Gaming Laptop Security Guide: Protecting Your High-End Hardware Investment in 2025

Since Jacob took over PC Tech Guide, we’ve looked at how tech intersects with personal well-being and digital safety. Gaming laptops are now … [Read More...]

20 Cool Creative Commons Photographs About the Future of AI

AI technology is starting to have a huge impact on our lives. The market value for AI is estimated to have been worth $279.22 billion in 2024 and it … [Read More...]

13 Impressive Stats on the Future of AI

AI technology is starting to become much more important in our everyday lives. Many businesses are using it as well. While he has created a lot of … [Read More...]

Guides

  • Computer Communications
  • Mobile Computing
  • PC Components
  • PC Data Storage
  • PC Input-Output
  • PC Multimedia
  • Processors (CPUs)

Recent Posts

Music Database Creation and Management

Music Database Creation and Management Creating and organising MP3 files from a CD collection might seem daunting but is really quite simple. The … [Read More...]

New Software and GPS Tools Help Parents Monitor their Children

More parents are using technology to keep their children safe. One survey from Pew Research in 2016 showed that 30% of parents use technology to block … [Read More...]

Digital Video Editing

Broadly speaking, there are two types of video editing. One involves editing directly from one tape to another and is called linear editing. The other … [Read More...]

[footer_backtotop]

Copyright © 2026 About | Privacy | Contact Information | Wrtie For Us | Disclaimer | Copyright License | Authors